Displace - Place - Display – Play
“When you’re moved to a new environment, what do you do and where do you go?”
Students explore what it means ‘to invite’ by placing architecture interventions throughout the city. This involves constructing meeting-places in such a way that interactions differ from typical circumstances. With the introduction of ‘game rules’, the students are challenged to think beyond their own everyday associations.
Students explore what it means ‘to invite’ by placing architecture interventions throughout the city. This involves constructing meeting-places in such a way that interactions differ from typical circumstances. With the introduction of ‘game rules’, the students are challenged to think beyond their own everyday associations.